Borderlands 2 gameplay is very similar to the bombastic, frenzied shoot and beat 'em up of the first game. Players choose between different weapon types- such as shotguns, snipers, assault rifles, etc. each weapon has a unique manufacturer, and different company's weapons have different effects. A Teodore weapon, for example, when reloaded, is thrown and explodes on enemy contact before re-materializing into your hands with a full clip. Players also have a standard melee attack that is always bound to their character. This attack can be augmented through skill trees and class mods, etc. A player also had access to an "Action Skill." This Skill is unique for each class, and the character's skill trees will influence the way your action skill works. For instance, the Assassin's Skill allows him to go invisible and project a decoy of himself elsewhere. His next attack, melee or ranged, will have increased damage and critical hit chance. His skill trees allow him extend the amount of time his skill lasts by getting kills, they can allow him to deal more melee damage to high HP targets, or you can spec him a different way, and get bonuses to sniping, or, if you're into both sniping and brawling, a tree for both. As a player earns more kills, defeats bosses, or completes quests, you gain EXP for your skills and points. When you achieve a new rank, you earn a token that can be used to instantly increase your base stats, such as Fire Rate, Recoil Reduction, Damage, Crit Chance, Melee Damage, Health, etc. These base stat attributes carry over to every character
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